Synopsis

Here we'll attempt to define the term "procedural audio" as it applies to computer generated sound effects and music. This has applications in interactive audio systems, particularly video games. First we must distinguish the term from some others that are sometimes used synonymously. Then to put it in context we will consider its history and relation to other procedural media before offering a summary of advantages, disadvantages and possible implementations.



Andy Farnell
http://obiwannabe.co.uk/