Subsections

plucks

pluck strings

Figure 28 summary

another 3cos synth

Hardly any difference to the previous wrapper. Different delay and feedback times for the effects is all that is apparent at this level.
Figure 28: J1-plucks
\includegraphics[angle=0, scale=1]{/home/zero/PRODUCTION/TEACHING/PD/Composition-002/images/J1-plucks}
J1-plucks.pd

random one of two

Figure 29 summary

half a chance

We keep using the technique of choosing an event based on a half probability. Let's make that an abstraction and choose a smarter way to do it. Instead of passing a values with a spigot after they are chosen (with certainty), remove events from a stream before they trigger anything. It's very simple, for each bang on the inlet choose [random 2], value of 0 or 1, and [select 1] to get only half of them.
Figure 29: J2-half-a-chance
\includegraphics[angle=0, scale=1]{/home/zero/PRODUCTION/TEACHING/PD/Composition-002/images/J2-half-a-chance}
J2-half-a-chance.pd

pluck sequence

Figure 30 summary

pizzy string motif

Notes 5, 6, 7 and 8 are taken from the chord and repeatedly play a little motif 8 beats long. Beats 1, 2, 4 and 7 always play, but beat 3 is occasionally missing.
Figure 30: J2-pluckseq
\includegraphics[angle=0, scale=1]{/home/zero/PRODUCTION/TEACHING/PD/Composition-002/images/J2-pluckseq}
J2-pluckseq.pd

pluckstring wrapper

Figure 31 summary

identical synth with different parameters

Now see the powerful reuse possible with abstractions. Synth [z-3cosynth] is the same one used for the bass line but a different set of parameters in the list makes it a plucked string sound instead.
Figure 31: J3-pluck-synth
\includegraphics[angle=0, scale=1]{/home/zero/PRODUCTION/TEACHING/PD/Composition-002/images/J3-pluck-synth}
J3-pluck-synth.pd

play the plucks

Figure 32 summary

slapback delay

An important part of bringing this sound alive is the rather short delay time and feedback, half a beat, a common effect on twangy guitar and short percussives and often called a "slapback" delay. Delays shorter than a beat mimic early reverb reflections instead of distinct echos and can add a closeness to the sound.
Figure 32: J4-pluck
\includegraphics[angle=0, scale=1]{/home/zero/PRODUCTION/TEACHING/PD/Composition-002/images/J4-pluck-play}
J4-pluck-play.pd J4-pluck-play.ogg

Andy Farnell
http://obiwannabe.co.uk/